EverWars Support / Bring back the excitement of free loot 
Bring back the excitement of free loot
once there was a time where "free loot" meant a shiny new item, something to boost the whole kingdom. seeing that button was an event, posibly changing the whole strategy!
now i'm sometimes not even clicking that button for a while. who needs 2 gold or 3 reputation?
make it rare but please give it some meaning again...
Zeras
@Bronfius:
once there was a time where "free loot" meant a shiny new item, something to boost the whole kingdom. seeing that button was an event, posibly changing the whole strategy!
now i'm sometimes not even clicking that button for a while. who needs 2 gold or 3 reputation?
make it rare but please give it some meaning again...
It was never meant that you were to gain new kingdom items each time you gain "free" loot. There were just a lack of non-kingdom items in the database.

You have to understand that once the game fully launches (which is soon), there will be a new influx of players and the market will be filled with upgrade items to acquire. Remember, Notcraft is not meant to be EverWars and when it comes to items, it will never even be close to it.

You also have to keep in mind that you are out in front by a large margin mainly due to playing two accounts and you gained a lot of your reputation from your recruited account. The game is designed around players playing one account though playing multiple accounts is not against the rules by any means. On top of that, the amount of reputation you earned was much higher than even other players who do the same as you have done because the pay outs of reputation are not as great now.

In other words, you've played the game in easy/god mode for a while since I purposely had Notcraft easy mode for testing and are used to EverWars extremely over-saturated item system so I can see how a few gold or reputation mean little to you. However, that will change once the game launches and I start promoting Notcraft.

I have purposely not promoted the game anywhere except in the EW forums which does not receive much traffic. In fact, as of this moment, that thread has 371 views and I know I'm probably 50 of them and all together around 200 are probably unique users. So things will change as the game grows more popular.

One last thing to keep in mind is that there are a lot of rare items in Notcraft and in this game, rare means rare. The market will be the primary place for players to find items they are after and the free loot system is nothing more than a little bonus from time to time.

-Zeras
@Zeras:
It was never meant that you were to gain new kingdom items each time you gain "free" loot. There were just a lack of non-kingdom items in the database.

You have to understand that once the game fully launches (which is soon), there will be a new influx of players and the market will be filled with upgrade items to acquire. Remember, Notcraft is not meant to be EverWars and when it comes to items, it will never even be close to it.
understood.

@Zeras:
You also have to keep in mind that you are out in front by a large margin mainly due to playing two accounts and you gained a lot of your reputation from your recruited account. The game is designed around players playing one account though playing multiple accounts is not against the rules by any means. On top of that, the amount of reputation you earned was much higher than even other players who do the same as you have done because the pay outs of reputation are not as great now.

In other words, you've played the game in easy/god mode for a while since I purposely had Notcraft easy mode for testing and are used to EverWars extremely over-saturated item system so I can see how a few gold or reputation mean little to you. However, that will change once the game launches and I start promoting Notcraft.
i would be surprised if there wouldn't be some reset once this game gets real - that's fine. but that doesn't change that e.g. 2 gold isn't too much compared with what you (currently) get for doing battles.

@Zeras:
I have purposely not promoted the game anywhere except in the EW forums which does not receive much traffic. In fact, as of this moment, that thread has 371 views and I know I'm probably 50 of them and all together around 200 are probably unique users. So things will change as the game grows more popular.

One last thing to keep in mind is that there are a lot of rare items in Notcraft and in this game, rare means rare. The market will be the primary place for players to find items they are after and the free loot system is nothing more than a little bonus from time to time.

-Zeras
that leaves the question how things will get into the market? my current impression was that "free loot" is the initial source of items that will show up in the market later. obviously that's wrong...
where do items come from? now or later.

i hope i didn't mess up the quoting too much...
Zeras
@Bronfius:
i would be surprised if there wouldn't be some reset once this game gets real - that's fine. but that doesn't change that e.g. 2 gold isn't too much compared with what you (currently) get for doing battles.
I do believe some type of data wipe will be required for launch which is why as you know the sign-up process mentions on the beta sign-up confirmation page. However, I am hoping to avoid a complete wipe and I will definitely be rewarding the players who spent time testing the game and posting in the forums.

@Bronfius:
that leaves the question how things will get into the market? my current impression was that "free loot" is the initial source of items that will show up in the market later. obviously that's wrong...
where do items come from? now or later.
There will be other ways for players to acquire items in the future, but none will offer a massive injection of items. The idea is that if 1,000+ players are playing, there will be a huge assortment of items in the player run market from the pool of Free Loot and other item acquisition methods of the player base as a whole.

I have designed Notcraft to support many thousands of players and I have a lot of tweaks I can make to the game's configuration quite easily to adjust as the population in the game grows. I am sure there will be growing pains but for a game economy to succeed and maintain stability, it is better to err on the side of caution and prevention than it is to open it up carelessly and try to fix the problems created later.

i hope i didn't mess up the quoting too much...
No, you did a great job! Though I can see my quote/reply feature does not seem to like quoting multiple quoted replies :D But that's on my at-some-point-to-fix list.

-Zeras
You have been disconnected from EverWars for being idle too long!